[Automatic Effect] (Reusable in 4 turns). Attacks the enemy target to inflict damage. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Inflicts continuous damage for two turns if you get a Critical Hit. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Bomb damage is calculated at time of placement, by the monster that placed the bomb. + Lv. Has no cooldown time. Lyn (Light Amazon) is a great attack monster in Summoners War. Miles (water surfer) uses. The damage increases by 20% for each harmful effect on the enemy. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. However, Monsters' max. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. 4 Damage +10% + Lv. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. (Reusable in 3 turns). Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. 3 Damage +10% + Lv. Has no cooldown time. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. 2 Damage +10% + Lv. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 4 Damage +10% + Lv. (Reusable in 4 turns) + Lv. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. 15* {Target MAX HP} x2. Unlike those two. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. Deals great damage to a number of enemies or neutralizes spells to gain advantage. . + Cooltime Turn -1. For instance, Laika possess a base attack of 834 when powered up to level 40. Susano rune Build. It takes 9. 2 Damage +10% + Lv. Base on my understanding, crit damage deals a lot more damage. + Lv. 5 Damage +10% + Lv. [Automatic Effect] Damage +5%. So when crit rate = 100%, Crit Damage = 50% . lets say the monster has 700 attack 700x2. Damage is base (base damage+modifiers)*crit modifier. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 4 Damage +15% + Lv. I run 1. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. Maybe there's a different value that is correct. 6 Damage. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Lv. This attack will deal more damage according to your Attack Speed. 4 Harmful Effect Rate +10% + Lv. Moria Skills. All skills scale and easy to skill up and rune. Damage +10%. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Imesety Skills. ago. Rate Crit. 4 Harmful Effect Rate +10% + Lv. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Rate Crit. 99. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. This attack receives a 50% Critical Rate bonus. Will – Immunity for 1 turn. + Damage +20%. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. 2 Damage +10% + Lv. The only big issue is when you use atk lead, but it. + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 5 turns) + Lv. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. In-depth. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. 4 Damage +10%. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. Say no more. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. All relevant stats need to be filled in in the spreadsheet. Depending on the enemy's max HP and Sig's attack, that means that in say. (Reusable in 5 turns). Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. If you want constant attack, pick a random number and make it the attack. Stats. [Seal of Water] is automatically activated if the enemy dies. (Reusable in 4 turns) + Lv. Kro (Dark Inugami) is a good attack monster in Summoners War. 3 Harmful Effect Rate +5% + Lv. The. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. His first skill is a dot, his second skill reduces the attack bar of an enemy by 50%, and his third skill is just wild. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Attacks the enemy with razor-sharp claws. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 4 Damage +10% + Lv. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. (Reusable in 5 turns) + Lv. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. So the perfect setup would be an attack artifact with. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Archer Takes down the enemy from a long range with their extensive attack range. Delete skill 4 subs from the game. 3 Damage +10% + Lv. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. Increases the Attack Power of ally monsters in the Dungeons by 33%. Attacks all enemies 3 times with a cyclone. 3 Damage +10%. Deals great damage to a number of enemies or neutralizes spells to gain advantage. (Reusable in 4 turns) + Lv. 2 Damage +10%; Lv. 3 cases. 3 Damage +10% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. Working with filters: this function lets you differentiate the good builds from the exceptional builds. Crit. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. 3 Harmful Effect Rate +5% + Lv. Hadoken. Multiplier: 5. A crit% slot 4 rune is worth 11. Crit damage is good if you put it on a unit that crits a lot. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Dark Harg – Kroa. (Reusable in 2 turns) + Lv. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. 3 Damage +10% + Lv. Rate Crit. 27+36=63. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. 2 Damage +10% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. This yields a base damage of around 3586. Speed Crit. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. 2 Damage +10% + Lv. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. 2 Harmful Effect Rate +5%. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. 5 Damage +10% + Lv. Guild War Defense. (Reusable in 4 turns). -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. This is particularly useful on units with high values of attack on their first skill or special attack effects. 2 Damage +10% + Lv. 2 Damage +10% + Lv. (Reusable in 4 turns). Multiplier - 360% of the ATK stat before reduction. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. 4 Damage +10% + Lv. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. 4 Damage +10% + Lv. Leader Skill. (R + Lv. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. Surprise Box: Summons a surprise box that inflicts. 3 Harmful Effect Rate +10% + Lv. The damage received by x element is applied during damage calculations. 4 Damage +10% + Lv. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Against this AD, my Leo always goes first. 67. HTMO794 • 3 yr. Damage Resistance Accuracy; 100: 15%:. Guild War Offense. It's not worth deruning those really good monsters though to make a crit damage Triana. Its simple. they are not the exact same stats. One of the best mons out there. 2 Harmful Effect Rate +10% + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. He has a great third skill that increases critical rate and defense for all allies for three turns. Looking for mainly off of the monsters hp, not off enemy hp. This attack will deal more damage according to your MAX HP. g. Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Attacks all enemies 2 times with the energy of pitch-black darkness. (Reusable in 3 turns). (Reusable in 4 turns) + Lv. 5 Cooltime Turn -1. 4 Cooltime Turn -1 + Lv. Summoners War: Sky Arena Wiki Monsters Element. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 4 Damage +10% + Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 4 Damage +10% + Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Defense of the opponent is not taken into account. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . (Reusable in 4 turns). Skillups don't actually multiply onto the end, they add into the existing multiplier. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. [Seal of Water] is automatically activated if the enemy dies. 4 Damage +10% + Lv. Dark Warbear, for example, has Atk + HP. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. Damage is per hit and I didn't find any compilation containing the number of hits per skill. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. The damage is proportionate to the attack speed + Lv. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. Special thanks to u/xzandro for compiling monster data for me. He goes first and Nukes someone. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Slot 4 Crit Rate runes are…situational. + Lv. 1 and u should c 2nd lushen dmg is a higher. 3. (Reusable in 4 turns) + Lv. 23) ×. That said, you should be running crit damage in slot 4 if you have decent crit% to. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Crit. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 4 Damage +15% + Lv. Bombs cannot crit. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. The damage is proportionate to the enemy's MAX HP. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. 5 Harmful Effect Rate +15% + Lv. I also assume you will crit every time, just to make things a little bit. 3 Damage +10% + Lv. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). + Lv. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Anavel Skills. Skill 4 artifacts easy fix suggestion. Attacks the enemy to decrease Defense for 3 turns. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. This attack won't land as Glancing Hits. 2 Recovery +5%. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. They're the only ones that have attacks in slot 4. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. This attack decreases the enemy's Defense for 2 turns with a 50% chance. Fire Monsters ; Water Monsters. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. Each attack disturbs the enemy's HP recovery for 1 turn. Increases the Critical Rate of ally monsters with Water attribute by 38%. 3 Damage +10% + Lv. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. At this point, our meta is strippers, CC, non crit units, bombs, and flat burst damage (Mo Long, Icares, Skogul) and. With this setup you can situationally use him up. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. in purely damage taor does quite a bit. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Critical Hits won’t occur when attacking the enemy. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Ignores the enemy's Defense to inflict significant damage. Rate Crit. /25att. Unleashes an accurately aimed deadly thrust. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Runes are special attachment stones which provide bonuses to the stats of Monsters. Recovers the HP and Attack Bar of an ally target by 30% each. Archer Takes down the enemy from a long range with their extensive attack range. Lv. for a monster with 300 speed, it will add 240 damage to each hit on an attack. bale bj5: 85k eHP, +1700 att, +260% critdmg. Off of enemy HP Lyn (light amazon) is probably the best. 3 Damage + 10% + Lv. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. ago. 2 Damage +5%; Lv. If Raoq's damage hits first and kills it - no activation. Lushen Skills. 4 Damage +5% + Lv. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. 2 Damage +10% + Lv. I do agree Lyn is best off enemy hp though. Tesarion – 41% res. 4 Damage +10% + Lv. So from my experience and testing you should aim for around 10. 2 Damage +10% + Lv. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. His passive is what makes him a deadly opponent: it offsets all the incoming. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. . Think an attack based mon with no def/hp/spd scaling attacks. And like a stone-paper-scissors game, these elements have several advantages over each other. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Arena Defense. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. (Reusable in 4 turns). Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. (Reusable in 3 turns). Elucia – 20% res. PS: Multipliers were datamined but real damage seems. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. (Reusabl + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. Crit. 53= 4002Wind Striker (Skill – Triple Crush): (Effect changed) If the enemy has no beneficial effects after the first attack, the second attack is activated → If the first attack lands as a Critical Hit, the second attack is activated. Still a work in progress farming a few more efficient Determination sets. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. A lot of the attacks scale with attack too yes. LATE. 2 Damage +5% + Lv. 4 Damage +10%. I. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. These skill deal more damage if she crits, so it is mandatory to build her with lots of. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. The damage of this skill increases. Combo Attack . Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Leader Skill. (Reusable in 4 turns) + Lv. 2 Damage +5% + Lv. You will be doing double damage (almost) thanks to the 80% crit. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 3 Damage +10% + Lv. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. The damage increases by 20% for each harmful effect on the enemy. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. Crit. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 3 Damage +5% + Lv. Speed Crit. (Reusable in 3 turns). Arena Defense. Exact values vary based on type of Lushen. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. in my test it was split by 2. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. + Lv. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Shoryuken. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. + Cooltime Turn -1. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. As a general rule, players supposed aim for runes with higher. 2 Damage +10% + Lv. Attack! Heal! (9. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 4 Harmful Effect Rate +5%.